Once they plan the task, we hope for power gamers design some stimulating and interesting story, Ogilvie said, they also put riddles mixed into tasks, encourage players to take the time to learn about the background of the task, dialogue, role and story behind the knowledge. We strongly aware people don’t want to spend time through the RuneScape form obtain RuneScape Gold, Osborne said, we encourage simplified, and readability of the dialogue, especially we have switched to do audio version of the time.
He puts out by the editors who is responsible for the control, and the panel test dialogue. Design team will be dedicated to providing players with the environment and speech. Ogilvie said, through the implementation of this strategy can improve the player’s participation, we often in the website RuneScape on the player’s feedback information, players said in their missions, quest rewards is their first concern, then I found was the role attracted. Two kinds of current tasks become MMO game play signs: kill A certain number of strange or from A to B in the transport of STH.
The limits of the activity itself to have the risk of excessive repetition, but Osborne says he believes RuneScape completely avoid this problem. We are very lucky, he said, we ten years ago made a stop this’ kill X strange to get Y awards’ task mode decision, our goal is to the rich experience and need several hours to complete the RuneScape. We ask each task have can cause we design team the characteristics of interest. Such as our new task, subversion of the traditional pattern and the player character as task publishers, not task participants.