The third wing of Throne of Thunder Raid Finder was unlocked this week after a short break from the last one. After our previous 5-second guides to the first and second wings, how could we abandon you now? You’ve almost made it through. If you thought the beasts in the Forgotten Depths were rough, just wait until you meet your new friends in the Halls of Flesh-Shaping. Here’s a quick rundown to quickly share with your Raid Finder buddies (thanks for the help Lucid guildies!).
Durumu the Forgotten
There will be a tank swap, taunt at around 4 stacks of Serious Wound. Step into Life Drain to intercept. During phase two, the raid should split itself between the yellow, red, and blue cones. Move each cone around until the three fog adds are revealed, and kill them. Move out of Force of Will and pools on the ground. During the third phase, be patient and navigate the purple maze while keeping ahead of the death beam. In the maze, stuff on the ground hurts, so stick to the cleared melee or ranged path. Tip: Point your camera downward to better view the cleared maze pathing.
Primordius
Kite the boss to prevent him from picking up too many Living Fluids, and kill them. Tank swap at around seven Malformed Blood stacks and avoid dragging him over the purple Volatile Pools. Only tanks should stand in front of the boss. Collect the red Mutagenic Pools on the ground dropped by Living Fluids to become mutated, DPS the boss. Avoid the red pools when you are mutated.
Dark Animus
Note: At this point in time, Raid Finder groups are doing this boss one of two ways. Either can be successful.
Method one: Single target the active golem adds until the boss eventually activates. This requires quick target marking and most Raid Finder groups won’t have the patience. Method two: Stack all adds and AoE everything while the raid spreads for Crimson Wake. Burn the boss once activated. The off-tank should pick up any remaining adds. When Anima Ring spawns, melee should run through to release the tank.