Early in the design phase, the design team of World of Warcraft claimed, in World of
Warcraft, wow gold is a very important currency, as for gold is hard to obtain so
that when players will think twice before spending. This sounds a little
inconceivable to the players who ever played Diablo II, but now it achieves in World
of Warcraft.
To the multiplayer online games similar to World of Warcraft, the economy is: how to
deal with the redundant wow gold. The most well-known thing in Azeroth, that is the
monster. And when you defeat the monster, often it will drop something for you. Like
the humanoid monster will bring you some money or items. The beast will bring some
meat, fur and the like. And those things, no matter how you deal with them, will
finally convert into one thing: copper, silver and gold, yes, money.
As for wow gold continues to accumulate, increasing every day, then some one may ask,
when the economic in World of Warcraft will break down? Of course, if let it
accumulate naturally, it will be collapsed within a week, but players who have ever
play other MMORPG, should know that in the game, the money will continue to get out
of the game, and the money coming out will be consume all the time. The reasonable
degree of the whole economy system depends on the master degree of the obtain and
consumption, and this is the money sink design in the game.
Early in the design phase, the design team of World of Warcraft claimed, in World of
Warcraft, wow gold is a very important currency, as for gold is hard to obtain so
that when players will think twice before spending. This sounds a little
inconceivable to the players who ever played Diablo II, but now it achieves in World
of Warcraft.
Money is the common currency for all players, there is no other items can be used as
the generation of currency in the game. All the items to be trading in the game is
money settlement, seldom see someone willing to content in content. Why so, the
reason is very simple, items you need to spend wow gold is too much.